fansi@kampairaptor.com

Everything

  • Journey is a very interesting game, pioneering you could even say. Still, I don’t think I liked it. Read more

  • I have been quite enjoying Steelrising lately. It’s an action game set in Louis 14th France filled with destruction, dead bodies and robots. Read more

  • YouTube is the one site I enjoyed the most in the past and that I feel added most positive value to my life, so YouTube’s fall makes me especially sad. Read more

  • I want to talk about all the benefits I have received by creating and posting educational content on YouTube for past 5 years. Read more

  • I would like to talk about something I realized after creating educational content on YouTube for couple years… it sucks. Read more

  • Let me tell you about one of my business miss-adventures. You see, I like to experiment, try different ideas, games, business models and all the other things most of which never saw a light of day. I will tell you about them some other time, the only reason why I am wasting your time with Read more

  • Reigns (Indie Game)

    Reigns is an interesting small title that misses just a bit to be great for me. Read more

  • 20 Minutes Till Dawn is such an amazing example of a small game. Design and execution is so incredibly small and boring, but it’s incredibly fun. Killing enemies gives you EXP to level up and on level up you get a bonus to some of your base stats or special power. That’s. It. It’s so Read more

  • In-between games

    There is a practice I have noticed some AAA studios do –> Series of main releases with smaller releases of the same franchise in-between. As you can imagine developing games takes quite a bit of time and investment. A lot is betting on a single release, just imagine a game in development for three years Read more

  • I recently wrote about how irreversible decisions can be a powerful tool in game design. One of the examples was XCOM and how it deals with permanent death of in-game characters. Today I would like to look at it from a bit more narrative driven point of view. We will encounter bit of a trouble Read more

  • So I have a dog. Lite Shiba demon and if you keep reading you will even get to see him. 😉 Why am I talking about him? Because having a dog added to my life a lot of positives I did not expect. I of course expected it to be a mostly positive experience, and Read more

  • I think that irreversible decisions can be one of the most powerful tools you can use in your game design. But as we all know, with great power comes great responsibility. When there are decisions player has to make, that will have significant impact on the rest of the game –> it makes it very Read more

  • No and yes. So let’s think about this for few minutes… What does it mean when something is hard to learn? Does it mean it takes long time to understand? Or that it’s quick but painful. How does painful learning even work? I think this whole question is very silly. I can understand trying to Read more

  • Into the Breach is amazing. It’s right there on top as an example of fantastic system design. Chilling with Darkest Dungeon, Noita and mainly chess. That is a high praise indeed. Game designer comparing game to chess is like painter comparing painting to Mona Lisa or Last Supper. It means a lot. You can read Read more

  • So… you have decided to learn game development and you even put some thought into it and understand that making your own project is a way to do it. What now? Read more

  • 10 000 year old question all (game) developers ask themselves. “Should I make Roguelike or MMO?” Oh wait, neah. It’s the second one. “Is it ever worth it working for free?” Before I attempt to answer, let’s try to actually understand where does this question come from. Sadly enough, it’s very common in game industry Read more

  • So, you wanna make games? Great! How are you gonna go about it? YouTube? Yeah about that…It’s probably a bad idea, let me explain why I think that. Let me introduce myself first, no need for you to trust some rando on the internet.My name is Vojta and I have been working as Game Dev Read more

  • Before we get further, let me introduce myself. There is no point in you reading, if you don’t think the information is coming from a reliable source. My name is Vojta and I have been professional UE developer for over 6 years. I have been also teaching programming and game development for almost 2 years. Read more

  • I think personality tests are surprisingly useful. I don’t quite care how scientifically valid you or I think Myers-Briggs is. It doesn’t really matter. What makes tests like this useful is how they point out what I am bad at and what to work on. They are useful to get a sense of where I Read more

  • Why chess is awesome

    Chess is amazing. It’s the purest and simplest example of beautiful systemic design. You see, what I appreciate about games is how deep and interesting systems they can create from simplest possible mechanics. Chess is a king and queen of this concept. Anyone can learn chess in few minutes, no matter the age. By learn Read more

  • About meditating

    This will likely be quite a cliche post, but you should try meditation. That’s it. Just try it. At this point, you probably heard bunch of advice how beneficial meditation is, but that’s not really what’s stopping you, is it? It would be nice if we humans actually did what we know is beneficial, but Read more

  • Surprisingly fitness turned out to be one of the most common use-cases for VR these days. Who would have thought? Certainly not me, nor Oculus or Meta. There is a lesson there, but I will just ignore it for now. I would like to talk a bit about fitness VR games and the state they Read more

  • Loop hero is an interesting game in itself, but that’s not what we will talk about today. What’s interesting about Loop Hero is how it takes a genre trope, puts it on its head and then dances with it Cancan. It’s a very interesting way how to think about creating original game mechanics. For a Read more

  • I would like to talk a bit about Steam reviews and how I find them often irritating. It’s bit of a pet peeve and honestly something I should just wave my hand about. Still, maybe someone reading this will think twice before writing a stupid review and that would be worth both of ours time. Read more

  • Let’s talk about PlanetBase, it’s probably my favorite bad game. The premise is quite simple; Real-time base management game about small group of settlers building a colony on a new planet. PlanetBase is seemingly quite complex, you have bunch of statistics to keep track of, the usual suspects: Power (electricity), oxygen, food, water, biomass, metal Read more

  • About being lazy

    So, I don’t feel like writing today or doing much of anything. Steamdeck is waiting for me on the sofa, quizzically asking why am I still in the office. You see, I want to write a blog every day.For myself if for nothing else. I find writing very useful. It clears my head, straightens my Read more

  • I think Portal may be the best example of pacing in any game I have ever played. I will assume that everyone played or have at least heard about Portal, so I will describe the game only very briefly. It’s actually quite simple: You have a gun that can create Red and Blue portals on Read more

  • There is something very interesting about Buckshot Roulette. Let me first introduce you to the game: It’s a short horror game, which is actually not scary at all, sorta “Russian Roulette-like” exercise in probability. Helpful, aren’t I? Let’s have a look at our typical game loop: Player sits in front of the dealer with a Read more

  • I don’t really like weekends. The idea of a weekend is bit strange to me. You see, I am in a very enviable position where I make my own schedule. I have a lot of work, but I can mostly choose when I do it. I am quite a night owl for example, so it Read more

  • I have played Dagon recently. You can think about it as a visual novel adaptation of the H.P. Lovecraft’s short story. It’s a bit more interesting than that actually. Most visual novels tend to focus on the story and spam you with hordes of text, while the “visual” part of the game is changing only Read more