fansi@kampairaptor.com

Game Development

  • Journey is a very interesting game, pioneering you could even say. Still, I don’t think I liked it. Read more

  • I have been quite enjoying Steelrising lately. It’s an action game set in Louis 14th France filled with destruction, dead bodies and robots. Read more

  • Reigns (Indie Game)

    Reigns is an interesting small title that misses just a bit to be great for me. Read more

  • 20 Minutes Till Dawn is such an amazing example of a small game. Design and execution is so incredibly small and boring, but it’s incredibly fun. Killing enemies gives you EXP to level up and on level up you get a bonus to some of your base stats or special power. That’s. It. It’s so Read more

  • In-between games

    There is a practice I have noticed some AAA studios do –> Series of main releases with smaller releases of the same franchise in-between. As you can imagine developing games takes quite a bit of time and investment. A lot is betting on a single release, just imagine a game in development for three years Read more

  • I recently wrote about how irreversible decisions can be a powerful tool in game design. One of the examples was XCOM and how it deals with permanent death of in-game characters. Today I would like to look at it from a bit more narrative driven point of view. We will encounter bit of a trouble Read more

  • I think that irreversible decisions can be one of the most powerful tools you can use in your game design. But as we all know, with great power comes great responsibility. When there are decisions player has to make, that will have significant impact on the rest of the game –> it makes it very Read more

  • No and yes. So let’s think about this for few minutes… What does it mean when something is hard to learn? Does it mean it takes long time to understand? Or that it’s quick but painful. How does painful learning even work? I think this whole question is very silly. I can understand trying to Read more

  • Into the Breach is amazing. It’s right there on top as an example of fantastic system design. Chilling with Darkest Dungeon, Noita and mainly chess. That is a high praise indeed. Game designer comparing game to chess is like painter comparing painting to Mona Lisa or Last Supper. It means a lot. You can read Read more

  • 10 000 year old question all (game) developers ask themselves. “Should I make Roguelike or MMO?” Oh wait, neah. It’s the second one. “Is it ever worth it working for free?” Before I attempt to answer, let’s try to actually understand where does this question come from. Sadly enough, it’s very common in game industry Read more

  • So, you wanna make games? Great! How are you gonna go about it? YouTube? Yeah about that…It’s probably a bad idea, let me explain why I think that. Let me introduce myself first, no need for you to trust some rando on the internet.My name is Vojta and I have been working as Game Dev Read more

  • Before we get further, let me introduce myself. There is no point in you reading, if you don’t think the information is coming from a reliable source. My name is Vojta and I have been professional UE developer for over 6 years. I have been also teaching programming and game development for almost 2 years. Read more