fansi@kampairaptor.com

programming

  • Reigns (Indie Game)

    Reigns is an interesting small title that misses just a bit to be great for me. Read more

  • 20 Minutes Till Dawn is such an amazing example of a small game. Design and execution is so incredibly small and boring, but it’s incredibly fun. Killing enemies gives you EXP to level up and on level up you get a bonus to some of your base stats or special power. That’s. It. It’s so Read more

  • I recently wrote about how irreversible decisions can be a powerful tool in game design. One of the examples was XCOM and how it deals with permanent death of in-game characters. Today I would like to look at it from a bit more narrative driven point of view. We will encounter bit of a trouble Read more

  • No and yes. So let’s think about this for few minutes… What does it mean when something is hard to learn? Does it mean it takes long time to understand? Or that it’s quick but painful. How does painful learning even work? I think this whole question is very silly. I can understand trying to Read more

  • So… you have decided to learn game development and you even put some thought into it and understand that making your own project is a way to do it. What now? Read more

  • 10 000 year old question all (game) developers ask themselves. “Should I make Roguelike or MMO?” Oh wait, neah. It’s the second one. “Is it ever worth it working for free?” Before I attempt to answer, let’s try to actually understand where does this question come from. Sadly enough, it’s very common in game industry Read more

  • So, you wanna make games? Great! How are you gonna go about it? YouTube? Yeah about that…It’s probably a bad idea, let me explain why I think that. Let me introduce myself first, no need for you to trust some rando on the internet.My name is Vojta and I have been working as Game Dev Read more