review
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Reigns is an interesting small title that misses just a bit to be great for me. Read more
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20 Minutes Till Dawn is such an amazing example of a small game. Design and execution is so incredibly small and boring, but it’s incredibly fun. Killing enemies gives you EXP to level up and on level up you get a bonus to some of your base stats or special power. That’s. It. It’s so Read more
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I recently wrote about how irreversible decisions can be a powerful tool in game design. One of the examples was XCOM and how it deals with permanent death of in-game characters. Today I would like to look at it from a bit more narrative driven point of view. We will encounter bit of a trouble Read more
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I think that irreversible decisions can be one of the most powerful tools you can use in your game design. But as we all know, with great power comes great responsibility. When there are decisions player has to make, that will have significant impact on the rest of the game –> it makes it very Read more
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Into the Breach is amazing. It’s right there on top as an example of fantastic system design. Chilling with Darkest Dungeon, Noita and mainly chess. That is a high praise indeed. Game designer comparing game to chess is like painter comparing painting to Mona Lisa or Last Supper. It means a lot. You can read Read more
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Surprisingly fitness turned out to be one of the most common use-cases for VR these days. Who would have thought? Certainly not me, nor Oculus or Meta. There is a lesson there, but I will just ignore it for now. I would like to talk a bit about fitness VR games and the state they Read more
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I would like to talk a bit about Steam reviews and how I find them often irritating. It’s bit of a pet peeve and honestly something I should just wave my hand about. Still, maybe someone reading this will think twice before writing a stupid review and that would be worth both of ours time. Read more
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Let’s talk about PlanetBase, it’s probably my favorite bad game. The premise is quite simple; Real-time base management game about small group of settlers building a colony on a new planet. PlanetBase is seemingly quite complex, you have bunch of statistics to keep track of, the usual suspects: Power (electricity), oxygen, food, water, biomass, metal Read more
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I think Portal may be the best example of pacing in any game I have ever played. I will assume that everyone played or have at least heard about Portal, so I will describe the game only very briefly. It’s actually quite simple: You have a gun that can create Red and Blue portals on Read more
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There is something very interesting about Buckshot Roulette. Let me first introduce you to the game: It’s a short horror game, which is actually not scary at all, sorta “Russian Roulette-like” exercise in probability. Helpful, aren’t I? Let’s have a look at our typical game loop: Player sits in front of the dealer with a Read more
