fansi@kampairaptor.com

XCOM

  • I recently wrote about how irreversible decisions can be a powerful tool in game design. One of the examples was XCOM and how it deals with permanent death of in-game characters. Today I would like to look at it from a bit more narrative driven point of view. We will encounter bit of a trouble Read more

  • I think that irreversible decisions can be one of the most powerful tools you can use in your game design. But as we all know, with great power comes great responsibility. When there are decisions player has to make, that will have significant impact on the rest of the game –> it makes it very Read more